One of the big features of Santa Cruz is its inside-out tracking, meaning that the headset won't require external sensors like the Oculus Rift now does. Now, Oculus, the once household name that has since given up its massive lead to the likes of the HTC Vive and PSVR, thinks it can finally change things with a standalone headset called Oculus Go, and it looks extremely interesting.
The Oculus Go is essentially like a phone-based system, but designed as an all-in-one gadget. The pricing of the headset promises to perk up the ears of the still-nascent VR headset market, though.
Facebook CEO Mark Zuckerberg wants to get a billion people to live and play in VR.
The display is described as a "high-resolution fast-switch LCD screen". (Facebook actually lowered the price by $100 during the conference.) The Rift also requires a high-powered PC in order to power the headset, and cables and wires that mean users can't easily pack it up and take it with them.
There's also built-in spatial audio, so you really are getting nearly everything in one package here. That'll apply to Oculus' next-generation controllers, too.
However, the Oculus Go headset seems a little different from that headset. When it ships early next year, the $199 Oculus Go will be the VR firm's first standalone product. To keep the price down, it will only have a single motion controller.